The Mirror of Life Trapping
- Under The Dungeon
- Sep 18, 2020
- 2 min read
Category: Items

Rarity: Very Rare
Height: 4 Feet
Weight: 50 Pounds
AC: 11
HP: 10
Vulnerability: Bludgeoning Damage
To Activate: The Mirror must be hanging on a vertical surface, when someone is standing within 5 feet of it and speaks the Command Word (What ever word is assigned to it). The Mirror remains activated until the Command Word is spoken again.
Speaking the Command Word to activate and de-activate the Mirror uses an action during your turn. You can also use an action to speak a second Command Word and free one of the prisoners.
After Activation: When anyone other that whom activated it looks into the surface of the Mirror (within 30 feet) must pass a DC 15 Charisma saving throw, If the saving throw is failed, said creature will be trapped inside one of the Mirror's 12 holding cells.
-- The throw is made with advantage (rolling 2 dice and taking the higher number of the two) if the creature knows what the Mirror does. --
Within the Mirror visibility is reduced to 10 feet and unless they posses magic that permits Planar travel, the creature is trapped until freed from the outside. Those trapped within the Mirror do not age, nor do they require sleep, food or water when inside.
If all 12 cells are occupied and the Mirror is used to trap another creature, it will release one whom is already trapped by random selection to allow for the new creature. When within 5 feet of the Mirror someone could call out the name of someone trapped, or their specific cell number and they will show in the surface of the mirror and can be communicated with.
The Mirror shatters when it reaches 0 HP and all occupants are released, with all of their equipment.
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